Welcome to another dev blog, this time focused on Citizen Conflict and the Alpha 2.0 tournament's infrastructure.
Right off the bat, let us introduce you to the new Citizen Conflict build you can download straight from your QORPO ID account in the Games section. The latest version, Citizen Conflict Alpha 2.0.2, includes several bug fixes, gameplay enhancements, user interface updates, and a whole new map to take over.
With no further due, let's break down the upgrades our developers came up with.
Citizen Conflict Alpha 2.0.2 - Game Ready for Tournaments
Let’s check out the development update video hosted by our incredibly talented game designers. Our Lead Game Designer, Samuel Gallo and his partner in crime, Jozef Skultety will guide you through the Citizen Conflict Alpha 2.0.2 environment, heroes, their abilities, and basic game dynamics.
Dig in!
Additional Citizen Conflict Alpha 2.0.2 Version Bug Fixes and Updates
On top of the 5 new characters and 3 game-ready maps, we have released a cleaner, smoother, and better-optimized version of Citizen Conflict to provide you with the best esports experience possible. We introduce several instrumental enhancements across the entire gameplay:
New Environment:
- New playable map: Poseidon Hotel
Gameplay Dynamics Improvements:
- Sprint movement optimization
- New pulsating hit marker
- New animation for Sakura’s special ability
- Weapon updates and improvements - mainly bullet dispersion of assault rifles and pistols
UX/UI Improvements:
- Citizen Conflict Dashboard animations and visual updates
- Text added after every kill
- Bits of UX writing, such as server info added to users resolve issues
- New “Pick your side” option with enhanced UI
Bug Fixes:
- Double roll issue fix
- General animation improvements and bug fixes
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