We are thrilled to share the details! After a short nap, Citizen Conflict returns in full force, along with multiple enhancements, in-game assets, and reworked gameplay to provide even deeper immersion into the dystopia of Ether Islands. On top of the upgraded gaming experience, Citizen Conflict Alpha 3.0 doesn’t leave out the thrill of earning rewards. This time, we made sure to bring up everything the game was about - Intense gameplay, rewards, tournaments!
Alpha 3.0 Maps to Take Over
In this Citizen Conflict release, we introduce three playable maps, two of them revamped and the last one completely new, out of the box. All of the maps are designed to allow for the added heat of frenzy. Alpha 3.0 matches will introduce the battle of three teams of five players, making it the most hot-wired action yet.
Poseidon Hotel
If you had your dose of adrenaline boosts in the previous Alpha, you must be well-acquainted with the fancy interior of this cursed hotel. Spiring high up above the glamorous city, Poseidon Hotel used to house the elite citizens just to be abandoned and torn apart by the rioting scum from the suburban streets. Does this match your memories? Well, a new attire for this luxurious building of glitz and grime adds up to the combat experiences.
Elite Enclave
Elite Enclave ushers us to the neat homes of Ether Islands’ social pinnacle. The luxury, the wealth, the glamour and vanity of the richest is yours to seize. Plunder the homes of the wealthiest citizens and enjoy the thrill of scaling the roofs, ziplining across the map of taking it up the air with multiple jump pads.
Cargo
Cargo represents the wretched shipyard and the construction site long abandoned. The tons of cargo, wrecks, and containers scattered under the heat of scorching sun pose a challenge for anyone bold enough to dare in. On this map you will find multiple strategic points, hideouts, and makeshift bases to power up your team. Gather your courage and brave the loads of cargo.
Alpha 3.0 Hero Classes Reinvented
Citizen Conflict Alpha 3.0 is a waft of fresh air also for the hero classes to bring the maximum tactical enhancements. Power up your team play with four classes, think over the strategy, and rule the pinnacle of the leaderboard. Every hero class has a special ability, a set of weapons and gadgets, as well as respective heroes. Meet the rapid strike of the Assault Class, the stubbornness of the Support Class, the healing powers of the Medic Class, and finally, the tricks and ploys of Specialists. The class you master is the class that matters.
Assault Class
The Assault class excels in high-intensity combat scenarios, thriving in close-quarters engagements and delivering a formidable impact to the forefront of enemy lines. This class is specifically tailored for in-your-face action, ensuring a dominant presence on the battlefield and wreaking havoc upon the opposing forces.
- Gadgets - Frag grenade, C4
- Primary Weapons - ARs, Shotguns, Grenade Launcher
- Secondary Weapons - Pistols
- Class Ability - Adrenaline rush (Fire rate, movement speed boost effect self inject)
- Shield - 75
Medic Class
In the realm of the Medic class, heroes emerge whose exceptional healing abilities overshadow their capacity for dealing damage. Vital as a reliable backup, each medic hero is well-equipped to offer essential support to their team, ensuring that the crucial healing touch remains ever-present.
- Gadgets - Nano Mend 3x (Grenade that gives Health regen boost effect for 3 seconds), Smoke 2x, Medkit 2x
- Primary Weapons - SMG, DMR
- Secondary Weapons - Pistols
- Class ability - Vital Gun (Takes out healing weapon)
- Shield - 75
Support Class
Within the Support class, you'll find a stalwart powerhouse exuding both resilience and unwavering determination. Clad in formidable heavy armor, these support heroes are purpose-built for the critical role of defenders, standing steadfast in their duty to safeguard and protect.
- Gadgets - Flash 3x (thunderbolt), Frag Grenade 1x, Ammo box 1x
- Primary weapons - Shotguns, LMG, Grenade Launcher
- Secondary weapons - Pistols
- Class Ability - Fortify (Shield boost injection for 50 shield points over 10 seconds)
- Shield - 100 (50 by default, 100 only after applying Fortify)
Specialist Class
The Specialist class introduces a strategic dimension to the team, deploying heroes whose mastery lies in crafting intricate mechanisms that pave the way for their team's triumph and spell out inevitable defeat for their adversaries.
- Gadgets - Landmine 1x, C4 1x, Smoke 2x, Flash 3x (thunderbolt)
- Primary weapons - SMG, Snipers, DMR
- Secondary weapons - Pistols
- Class Ability - Grapple Hook
- Shield - 50
Introducing Alpha 3.0 Heroes - Mightier Powers, Grimmer Backgrounds
Tunkas is already a notorious loner with still on his vengeful path. Robbed of his loved ones, he has grown colder than ever before, completely and utterly alienated from humans. He still roams the desolate lands of southern hell, hunting for prey and searching for his nemesis. He never talks first, he always talks back. Believe me, you don’t want to get him started with talks. You’re much better off with Tunkas out of your notice.
- Class - assault
- Syndicate - Midnight
- Primary Ability - Dash: Tunkas can rapidly gain a huge amount of velocity to cover short distances.
- Secondary Ability - Nano Burst: The hero creates a burst around him, dealing damage, disabling healing, and slowing camera movement.
Min Hae is a pure soul, unblemished by the rough conditions she was born in. Growing up in the low-class district indeed left a mark on her, yet her willingness to help others outshone the darkness surrounding her. Yet still, the art of survival out on the streets is tough; her soul grew callus just like her hands. Min Hae learned a lot about fixing and assembling things. She also learned a lot about how to put things apart - many thugs could speak volumes in this regard had they been still blessed with blood circulation capabilities. It was only after finishing her medical studies that she learned it wasn’t her parents who covered the tuition fees; much more malevolent entities showed interest in her education, and they wanted their debt back.
- Class - Medic
- Syndicate - Midnight
- Primary Ability - Shield: She can place a shield that unfolds and protects her from projectiles but can be destroyed.
- Secondary Ability - Shield Overload: The hero augments their existing ground-placed shield, triggering a potent energy burst ahead of it upon overcharge. This burst illuminates and momentarily stuns foes upon impact, while allies within its reach experience a substantial boost in health regeneration.
Thunder is a proper Metropolitan psycho. Born as a child prodigy, he quickly graduated from the most illustrious technical university and landed a high-income job in AI robotics. Soon enough, villas, fast cars, and fancy boats emerged just as gutted bodies of less fortunate citizens adorned the dumpsters. No one would connect the dots. No one would ever suspect that a comely C-level executive would succumb to the darker side of his passions. As time passed by, the murderous phantom of Metropolit City got a name - Thunder. Although the lightning strikes first, Thunder strikes harder.
- Class - Support
- Syndicate - Hackhunters
- Primary Ability - Thunderbolt Grenade: Throws a flash grenade that flashes enemies and deals additional damage on impact.
- Secondary Ability - Ground Slamt: Thunder propels himself into the sky, forcefully slamming his hammers onto the ground upon descent. This triggers an area-of-effect phenomenon upon impact, swiftly dealing immediate damage to adversaries within its vicinity.
Zodiac started his sore journey in the Outerlands’ factories, yet his fragile body wasn’t built to endure the tortuous grind. Soon he got dumped on the streets, yet The Docter found him sooner. He took him to his labs to perform the most daring experiments yet. No one can imagine the levels of pain Zodiac has gone through until he became the perfectly constructed cyborg - the ultimate fighting machine. After he managed to flee The Doctor’s labs, he headed over to Metropolit City, ready to bankrupt KORPO Syndicate in the combat arena. After all, it’s them to whom The Doctor sells his victims. So far, he’s doing great.
- Class - Medic
- Syndicate - Hackhunters
- Primary Ability - Jet Pack: Jets on his back allows him to fly for certain distances.
- Secondary Ability - Hover: While mid-air, players are able to enter hover mode
Sakura was born lucky. Affluent, beautiful, successful on social media, loved, and praised by others. And incredibly naive. Once, she took a trip to the remarkable famed club in Metropolit City. Well, social media need to be fed. Suddenly, social media hunting turned into a completely different kind of hunt. Someone knocked her out. Upon regaining consciousness, sickly neon lights struck her awake. In the following minutes, she got completely disassembled. All her precious tech-up body modifications were taken apart. Being dumped in the toxic sewers of South Moon, she had barely any chance to survive. Thankful, Vigo stumbled upon her and helped her get back home. Now she’s reborn again, yet favoring combat enhancement over the glitz and grime of social media. Sakura is ready to avenge.
- Class - Specialist
- Syndicate - KORPO
- Primary Ability - Camouflage: Makes her invisible for a few seconds.
- Secondary Ability - Phantom Blade: enters melee mode with her katana for 10 seconds, granting heightened movement speed. The katana emanates a radiant glow, empowering her to execute a swift slash accompanied by a brief forward dash in the intended direction.
Smiler is essentially such a smileless being, yet his sardonic grin sticks. His murderous taste is always present as he paints blood-red smiles on citizens’ necks. No one knows his true name; no one even knows where he’s come from. His strong British accent suggests his Terra origin, but no one can tell for sure. Like a phantom, he appeared on Ether Islands, and ever since his shady arrival, Smiler has been wreaking chaos with no particular purpose. At least, none others would know of. And that’s maybe for the better. Besides his sadistic mania, he’s well known for his strong affinity toward racing vehicles and powerful engines. He drives cars like a hell’s mare, commands combat drones and indulges in lonely motorcycle rides across the night streets.
- Class - Specialist
- Syndicate -Hackhunters
- Primary Ability - Blink: Teleports character to a location at which he aims.
- Secondary Ability - Recharge: Recharges his ability upon downing an enemy.
New Weapons
The endgame is to infest the Ether Islands with weapons above and beyond your imagination, from furious machine guns, heavy-hitting shotguns, cheeky pistols, and snipers to melee weapons. Our game designers are brimming over with somber creativity to fulfill the cyberpunk potential of Citizen Conflict. Let's take a close look at the latest contributions to the Citizen Conflict Alpha 3.0 arsenal. We bring several SMGs and LMG to light up the grim sky of Ether Islands.
Alpha 3.0 Pistols
We're amplifying the stakes and precision with the introduction of our brand new collection of pistols. It's time to draw! The pistol is a symbol of finesse, agility, and tactical prowess. Perfect for those clutch moments, quick draws, or when your primary just won't do. Close-quarters or at a distance, a well-placed shot can change the game.
Rosetta Gun Stats
- Damage - 21 per hit
- Fire Rate - 7
- Muzzle Climb - 0.5
Beretta Gun Stats
- Damage - 25 per hit
- Fire Rate - 6
- Muzzle Climb - 0.5
Decon Gun Stats
- Damage - 16 per hit
- Fire rate - 11
- Muzzle Climb - 0.5
Alpha 3.0 Sniper Rifles
We’re elevating your shooting experience with the inclusion of our meticulously crafted sniper rifles. Get ready to take the high ground, and more importantly, the upper hand! A sniper rifle is not just a weapon; it's a statement of patience, strategy, and unparalleled precision. For those moments when one shot can change the outcome of the battle, the sniper rifle is your trusted ally.
Shadow Trax Gun Stats
- Damage - 130 per hit (Headshot 2x)
- Fire Rate - 1
- Muzzle Climb - 1.5
Nekomata Gun Stats
- Damage - 155 per hit (Headshot 2x)
- Fire Rate - 0.75
- Muzzle Climb - 3.5
Alpha 3.0 Automatic Rifles
We're infusing our battlefield with the raw power and consistent performance of our new range of Automatic Rifles. Combining the rapid-fire of SMGs with the precision of sniper rifles, Automatic Rifles (ARs) bridge the gap, delivering versatility in most combat scenarios. Whether you're leading a charge or holding down a position, the AR is your trusty companion.
AK-74 Gun Stats
- Damage - 35 per hit
- Fire Rate - 7.1
- Muzzle Climb - 3.3
Epitaph Gun Stats
- Damage - 26 per hit
- Fire Rate - 7.8
- Muzzle Climb - 3.4
MK556 Gun Stats
- Damage - 25 per hit
- Fire Rate - 8.7
- Muzzle Climb - 3.0
Alpha 3.0 Shotguns
We're introducing a powerhouse arsenal that thrives in tight spaces: the almighty shotgun. In the world of firearms, shotguns are the brute force champions. When the fight gets personal and every pellet counts, the shotgun ensures you have the upper hand in those nail-biting confrontations.
SM12 Gun Stats
- Damage - 20 per shell (8 shells)
- Fire Rate - 1
- Muzzle Climb - 2.5
UTS15 Gun Stats
- Damage - 16 per shell (8 shells)
- Fire Rate - 1.3
- Muzzle Climb - 2.5
Alpha 3.0 DMRs
We're unveiling our lineup of Designated Marksman Rifles (DMRs), fine-tuned for those game-changing shots. Bridging the gap between sniper rifles and automatic rifles, DMRs provide the perfect balance of range and rate of fire. For those mid-to-long range engagements where accuracy is paramount, DMRs are the weapons of choice.
SOR22 Gun Stats
- Damage - 70 per hit
- Fire Rate - 2
- Muzzle Climb - 1.5
DM7 Gun Stats
- Damage - 70 per hit
- Fire Rate - 2
- Muzzle Climb - 1
Alpha 3.0 SMGs
Citizens, we are introducing a brand new Submachine Gun (SMG) to elevate your in-game combat experience. SMGs are renowned for their rapid-fire capabilities and versatility in close-quarter combat. Whether you're ambushing an enemy or defending a stronghold, these compact weapons can be a game-changer. Let’s break down the latest contribution to the Citizen Conflict arsenal!
Vector Gun Stats
- Damage - 17 per hit
- Fire Rate - 14
- Muzzle Climb - 2.0
MP5 Guns Stats
- Damage - 22 per hit
- Fire Rate - 9
- Muzzle Climb - 2.5
Alpha 3.0 LMGs
We’re rolling out a formidable line-up of Light Machine Gun (LMG) designed to redefine the landscape of our virtual battleground. With unparalleled ammo capacity and sustained fire rate, LMGs are the perfect weapons for laying down suppressive fire and controlling enemy movements. Whether you're holding the frontline or pushing the assault, these heavy hitters are a force to be reckoned with.
XM250 Gun Stats
- Damage - 35 per hit
- Fire Rate - 6
- Muzzle Climb - 7.7
A New Twist on Takeover Game Mode
Dive into the fray with the all-new "Takeover" mode in Citizen Conflict! This thrilling game mode prioritizes teamwork, tactics, and leveraging hero classes to their utmost potential. The mission? Secure control of the majority of the map's checkpoints and establish dominance over your rivals.
In the Alpha 3.0 Takeover, three power-starved teams go head-to-head. Every round kicks off with all teams positioned at opposing ends of the battlefield, with no checkpoints under their control. The race is on to secure 1500 points – secure them through eliminations and capturing key control points, and the victory is yours. And fear not, falling in battle doesn’t set your team back; respawn and jump right back into the action.
Navigate strategic points across each map. While the A and C control points lie at the map's fringes, the central B points are where the heart of the battle rages. Prepare for intense combat and strategize your moves to outmaneuver the enemy!
Alpha 3.0 Boxes & Tournaments
Along with the new Citizen Conflict release, we unleash Alpha 3.0 Boxes - loot boxes with hidden treasures inside. What’s within their metal claws? Unlimited units of the full Become the Citizen avatars collection, unlimited units of Double Boost Tickets, 500 pieces of Airdrop Warranty tickets, and 1000 pieces of Tunkas, the “RoboChad” NFT!
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Become the Citizen Full Collection - Alpha Box clutches its metal jaws on the complete collection of Become the Citizen NFT avatars. Pry its jaws open and get access to unlimited pieces of all 15 hero avatars from Become the Citizen collection. Don't forget, every single Become the Citizen NFT is your ticket in the $QORPO Airdrop raffle. Hoard as many as possible, and boost up your chance of $10,000 Airdrop in $QORPO tokens.
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Double Boost Ticket - Citizen Conflict Alpha 3.0 neons up the night sky with a tournament worth up to $3,000 in the overall prize pool. Grind away in the virtual battle arenas from the day first and double your prize with a Double Boost Ticket. There’s no limit to Double Boosts in the Alpha Box.
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Airdrop Warranty Ticket - Break the mold of $QORPO Airdrop chances. Ditch the raffle game and lock your chunk of Airdrop for granted. Alpha Box holds 500 pieces of the Airdrop Warranty Ticket. Each ticket blesses holders with $10 dollars in $QORPO Airdrop!
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Tunkas, the "RoboChad" - Despite his unforgiving swagger, Tunkas has never been this cool before. Fancied up with substantial NASA-punk tweaks and in-your-face Alpha vibes, his RoboCHAD incarnation makes his old self pale in comparison. RoboCHAD is a highly limited Citizen Conflict hero NFT, coming in 1000 pieces only. It’s available ONLY in Alpha Box and will NEVER be minted again.
On top of the Alpha 3.0 Boxes we let loose the ongoing tournament season. We're excited to kick off the tournament season for Citizen Conflict Alpha 3.0! Dive into the arenas solo or join forces with a team. Unlike before, there's no one-time special event to crown the champion. The chase for the prize pool of up to $3,000 begins with the launch of Alpha 3.0 and concludes when this alpha test phase wraps up.
In the Alpha 3.0 tournament, each battle you engage in earns you points. These points then get divided between two leaderboards. On the Community Wars leaderboard, it's every player for themselves, accruing individual points. On the Team Wars leaderboard, points are aggregated for teams. Every match played by a team member adds to the team's collective point pool, irrespective of whether you battled together or apart.
Below you can see the overview of the points you earn per event you accomplish:
How to Access Citizen Conflict Alpha 3.0?
Just like previous Alpha releases, this is the semi-public test, and we are happy to invite anyone who takes a few simple steps to get in. First thing first, if you still don’t have yours, get your QORPO ID easily with a click-click-boom sign-up process. Another thing you’ll need is an access key.
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Alpha Key - Ever since the first alpha release, Alpha Key has been serving as the immediate gateway to Citizen Conflict and will stay for every future alpha version. Don’t have yours? Get it now: Citizen Conflict Alpha Key
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Become the Citizen Avatar - Not just another level of cool on social media your citizenship brings. Besides random $QORPO Airdrop, Become the Citizen holders enjoy universal access to all the Citizen Conflict Alpha releases. Get it here: Become the Citizen
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Syndicate Hero NFT - We honor our loyal NFT holders. Do you have any of the Syndicate Heroes collection? The doors to Citizen Conflict are open for you. Explore the collection here: Syndicate Heroes